![]() ![]() Instead, we're going to use our color wheel and go from yellow to red to brown. Thing is, we're not going to draw just like the picture, because our lighting and our base color is different. We're going to simulate this-and I'll show a real candle to show what's going on. Firelight is red on the edges, yellow in the middle, and then goes white riiiiight where it's very hot. ![]() Thing is, because this is a see through object devoid of color really-what we are drawing is the heat of the light source itself. There's ways to simplify this, too, but even if you just do an overlay layer-the overlay layer won't be as convincing if it's one color, you move across the color wheel, especially with fire light. I think that no matter your art program, when you're painting light gradations, you want to do it in a blocking-in pass, where you define what colors go where-and then a pass where you take a smoothing brush and just smooth that sucker out. So you don't stay on the outside rung, you go into the grays in a smooth transition. ![]() When you add light, you want to start at the color of your light source, and move towards the direction of the color you're drawing on, and as you do, you choose colors to gradate moving inwards-inside the color wheel. We start with a candle-and it's unlit (or in this case it's lit by ambient light, just so we can.see what we're working with.) I made it a brownish gray because while the candle is usually off-white, it's in a dim room so we can see the lighting effects. So I have a demo but it's like 2 steps so I'll try and explain with words. Hopefully this isn't too much of a "Draw a circle, now draw the owl" type of explanation but I find it helps to think of what makes up the surface that the light is cast on (light which is, in this case, fire.) In the case of a candle, it's see through-so you aren't drawing so much light reflecting off of things, but drawing it go through things. ![]()
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